Captain's blog, stardate 2718.2...
(Yes, it's a smaller number than the previous stardate, but that happens in Star Trek all the time. They just used random numbers.)
Anyway, back on topic...what's the topic again? Right, Dungeons and Dragons. I like to play D&D, but I was just looking over the rules and noticed something kinda weird.
Your average guy on the street has a walking speed of 6 squares. Each square is the equivalent of 5 feet according to the player's handbook, so that's 30 feet.
Nothing weird so far, but hang in there.
The player's handbook also says that one round of battle, which can include two move actions, takes approximately six seconds. A typical combat encounter includes five player characters and an equal number of monsters, each of whom gets a turn every round.
Let's see just how fast your average guy can walk, shall we?
Six seconds divided by 10 gives us the length of one character's turn: .6 seconds. This is equivalent to .00016666 hours.
If our average guy takes two move actions, which is completely permissible, and walks his maximum speed on both of them, he goes 60 feet, which is .011364 miles.
So, he's walking at a speed of 68.18 mph. (And still has time for a minor action, like drinking a potion, before his turn ends!)
If he's wearing 40 pounds of armor, his speed goes down to 5 squares, so he can only walk 56.82 mph.
And of course should he decide to run, he can move at his normal speed+2. So with his armor on, he can run 79.55 mph. Without it, he can run 90.91 mph!
So...yeah...
But it's a really fun game anyway. Hopefully I'll get to play (with John and Maggie) this afternoon.
This wasn't really news, but I thought it was cool.
Oh, and since I'm still in the mood to write limericks, I'll sum up this post:
Who says D&D isn't fun?
Just look at how fast you can run!
90 miles per hour's
Incredible power
Too bad your attack rolled a 1.
No comments:
Post a Comment